For a recent trip to China to demonstrate Cityscape’s Enterprise VR services, I helped develop a new form of VR navigation.
We were concerned that explaining the conventional teleport system to people that did not speak English could be difficult.
With on-screen realtime models we often like to have a 2D map that a user can bring up to jump to any part of the site. Using the same idea we placed a small 3D model of the building on the Vive Tracker in VR to allow users to get a better sense of where they were and to quickly jump to any part of it.
This new method of navigation proved very successful, not just because of the language barrier but because it was a far better way of traversing bigger distances than laser-arc teleporting.
Technically the mini-model could be attached to one of the controllers but that is much harder to turn in your hand than a Vive controller.
We now use the tracker regularly for architectural navigation and explain that walking is for exploring immediate space, laser-arc teleporting for jumping to places you can see and the mini-model for jumping greater distances.
3 Levels of navigation is VR
1) Physical walking/moving within the tracked real space or using a game controller to move continuously in different directions.
2) Teleporting with a virtual laser or to hot-spots within sight of where you are using a tracked controller.
3) Teleporting to places you can’t see using a 3D mini model of the whole environment you are in.
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